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02 · GrayArea Games

Games built around people.

GrayArea Games is where I explore social play, clear rules, and digital systems that disappear into the background. The current work ranges from a living-room party platform to a calm portrait-mode mobile game.

Active project

GameNight

GameNight is a multiplayer party-game suite: one room, everyone’s phone as a controller, and an optional shared big screen. A host creates a room, players join with a short code, and the same group can move from one game to the next without rebuilding the party.

The growing library includes drawing, trivia, card, word, racing, deduction, and strategy games. Current design work focuses on controller-first play, private information that stays private, reconnection that feels effortless, and games that remain readable across both a phone and a television.

Open GameNight ↗

Active project

My Tiny Ministry

My Tiny Ministry is a portrait-first mobile life-management game inspired by the warmth and rhythm of cozy games. Players plan a day, choose a territory or public location, work with companions, have branching conversations, record return visits, and watch a roster of publishers grow over time.

The current Godot build completes the full daily loop, including preparation, street and doorstep interactions, conversation choices, the Ministry Notebook, day summaries, friends, return visits, and publisher progression. The next work is broader narrative content, final art and audio, and physical-device release testing.